story – Weather Factory https://weatherfactory.biz Weather Factory Sun, 19 Dec 2021 22:05:47 +0000 en-GB hourly 1 https://wordpress.org/?v=6.7.1 https://weatherfactory.biz/wp-content/uploads/2021/07/cropped-Logo-32x32.png story – Weather Factory https://weatherfactory.biz 32 32 199036971 “What are your influences?” https://weatherfactory.biz/what-are-your-influences/ https://weatherfactory.biz/what-are-your-influences/#comments Tue, 18 Feb 2020 14:06:54 +0000 https://weatherfactory.biz/?p=4834 This is probably the question I’ve been asked most over the years, and every time as soon as I answer it I think of someone I’ve left out. So here’s a semi-permanent list that answers the question.

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Queen Meadhbh: She wants your cows! https://weatherfactory.biz/queen-meadhbh-she-wants-your-cows/ https://weatherfactory.biz/queen-meadhbh-she-wants-your-cows/#comments Fri, 10 May 2019 07:08:53 +0000 http://weatherfactory.biz/?p=3620

In a previous episode of Claire Shouts about Irish Badass Saints and Heroes, I mentioned Queen Maeve. She was a very formidable woman in Irish history and lore. CDProjektRed have released a store and featured some merch just for Queen Meve. Now you might have noticed that this particular character has not had her name spelt the same way so far. The beauty of the Irish language and random anglicizing of it.

Before we get into the history of the real Maeve, let’s break down some spellings of her name. We have Maeve, Meve, Meadhbh, Medb and Barry. For the purpose of this post I’ll stick with the modern day Irish version of the name Meadhbh.

In the Witcher series, Meadhbh was a queen of Lyria and Rivia and known for her wisdom, strength and beauty. When the Second Nilfgaard War broke out and her small realm was conquered, she led guerrillas into many battles wearing her iconic white armor. In one such battle her face was wounded and she was left with disfiguring scars. After the war with Nilfgaardian Empire, she was one of the negotiators of the peace treaty.

In the real world, mostly, Queen Meadhbh of Connaught, shared the fame of beauty, strength and royalty of her gaming counterpart, but was a far fiercer entity.

The sheer sass of this queen

Etymologist have deduced that her name means “mead-woman” or “she who intoxicates”, which is both amazing but also plain rude. But not as rude as Meadhbh.

Meadhbh sought power and would do anything to achieve it. She married not out of love but for land (this I can get on board with to be fair). She killed potential wives that got in her way with nabbing the King of Ulster, Conchobar mac Nessa. Tinni mac Conrí (the human version of a tin of gone off beans) was not a very nice person. He was installed as King of Connaught but conspirators favored Meadhbh to rule. She had many lovers, one of which was her bodyguard, Ailill. Remind you of anyone?

Now lets get to one of the juiciest more epic tales involving Queen Meadhbh. Táin Bó Cúailgne or The Cattle Raid of Cooley. I could try and give pronunciation tips on all these Irish words but you’d need to be full of whiskey.

Yes a battle for a bovine became one of the most glorious Irish stories! Here’s the tldr; version:

Meadhbh didn’t just want to be Queen, she wanted to be wholly equal and that also meant in terms of wealth. Her husband Ailill had a great bull that was worth more than her, which again means this woman has had her fair share of insults. But then the pregnant potential wife killing kind of evens it. Someone else had a bigger better bull and she had her eyes on it. So naturally the country went to war.

She rallied forces from across the province to raid Ulster and seize the majestic bull but there was one thing standing in her way. Cúchulainn, that lad from our previous post on Marvelous Games Fate/EXTELLA. Cúchulainn and the army of Ulster eventually defeated Meadhbh and she went home cowless. I did say tldr.

Meadhbh has many other tales, but this is the one taught in school. As far as I know she’s never been featured in a video game, which is frankly ridiculous. Imagine the Cult of Meadhbh or a Mass Effect style game where you have to hunt through the galaxy for your favoured cow in order to restore the balance and take your place as ruler! In fact I’m going to have a word with Alexis and Lottie…

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Enigma: what it is, what it isn’t https://weatherfactory.biz/enigma-what-it-is-what-it-isnt/ https://weatherfactory.biz/enigma-what-it-is-what-it-isnt/#comments Wed, 20 Feb 2019 11:17:45 +0000 http://weatherfactory.biz/?p=3201 This is an unusually straightforward post on a subject I am usually very coy about. Please feel free to link to it if you ever think anyone will find it useful.

There is a sort of nano-ARG – a very small-scale project – which begins with clues inside Cultist Simulator. It serves as a treasure hunt challenge for a minority of very engaged players, it provides additional snippets of fictional lore and teasers about upcoming game content, and it allows me to have fun with the fourth wall. It doesn’t have an explicit commercial purpose, and it certainly doesn’t make any money; although it is a proving ground for some ideas I want to use in an upcoming project, codenamed ‘Procopius’, and it has – in the way of these things – served as the nucleus for a community (‘the Enigmatics’) within the larger Cultist Simulator community. I’ve enjoyed making it, and seeing the community having fun with it has been very rewarding.

I’ve been, as I said, extremely coy about it in public. I frequently deny that it exists, or answer questions with a moon emoji. When people mail the support address about it, we have a default ‘can’t help you, but good luck’ response. I have been known to engage in the gentlest of trolling.

So why am I talking about it now?

Like its predecessors (of which more in a moment) the project’s got bigger than I expected. I vaguely thought a couple of dozen people would find it over the years, but Cultist has been much more successful than we expected. The participants now number in the hundreds; an originally unlinked web page which is part of the project is now the top search term for a relevant phrase in Google. The participants have, with my encouragement, also been teasing, mysterious and occasionally mischievous when newcomers ask for help. All this is good fun, but the important thing is that it is just fun. If you squint, you could see it as art, but it’s basically fun.


But the Cultist Simulator Enigma, like Cultist Simulator, hints towards larger meanings – some of these are hidden game lore, some of them just make emotional or artistic sense to me and this is the way I express them. And for a very small number of participants, a semi-secret puzzle-project with mystical-looking elements is a bit of a trap. If you’re working through things and looking for meaning in your life, then all the hidden meanings in this project may look like they add up to something more important than they actually do. So I’ve started to get the occasional email from people who think that there’s more going on here than meets the eye, or that I’m some sort of guru. At least two of these people are apparently actual cult survivors. So I want to be clear: there is not more going on here than meets the eye. This is just a game. I borrowed elements from history, mythology and the occult, but I made everything up.

None of the messages I’ve got have been threatening or mean. I just find myself in the position of someone who’s dug big holes in the landscape so they can build a hedge maze, and has seen someone fall into a hole. Now I want to put up warning signs.

So if you’ve come here looking for secret knowledge – sorry, there really isn’t any of that here. 🙂 And if you’re engaged with Enigma or Procopius, and you come across someone who seems to have read more into it than I intended, please link them to this page.


For completeness: I did similar things before at my old studio, and those don’t contain any deeper secrets either. The first Enigma was another puzzle project which still exists inside Fallen London, and is the gateway to some designer notes. It includes a fourth-wall-breaking Easter egg where you can play a very small amount of content as a Clay Man. The notorious Seeking Mr Eaten’s Name plotline, also in Fallen London, references the first Enigma. The @mr_eaten Twitter bot, which always had a dubiously canonical status (it was intentionally the one IC Fallen London Twitter account that @echobazaar never followed), was connected to that originally; I still take it for a drive occasionally and it has tweeted references to Cultist and to the Cultist Enigma. Finally, the Salt’s Song ending in Sunless Sea references all of this stuff too. All these things have emotional resonance for me, and I’m bloody delighted every time I hear they have emotional resonance for someone else. But these, too, are just games and stories. I think games and stories are important, and if you’ve read this far you probably do too, but they’re fundamentally just people talking to people.


We now return to our usual programme of moon emojis, light trolling, and denials that ‘Procopius’ has ever existed or will ever exist.

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Stellaris, BioWare and the Culture: what I’ve been up to in the first half of September https://weatherfactory.biz/stellaris-bioware-and-the-culture-what-ive-been-up-to-in-the-first-half-of-september/ https://weatherfactory.biz/stellaris-bioware-and-the-culture-what-ive-been-up-to-in-the-first-half-of-september/#comments Fri, 16 Sep 2016 16:28:34 +0000 http://weatherfactory.biz/?p=310 I’ve finished off my guest writing gig for Paradox on Stellaris. I’ve written a couple of blog posts about it: one at the beginning, one at the end. People have been asking if I’ll do any more. The answer is I’d totally be up for it, if Paradox asks and if it fits my schedule (I imagine Paradox will want to know how my contribution is received).

My schedule has got a lot more crowded, though, with bthe announcement that I’m BioWare’s first ever guest writer. I did an interview with PC Gamer and another with Eurogamer.

My first GamesIndustry.biz column went up. It’s about Valve, and why they’re more like the Culture than the Borg.

I also wrote a blog post about the passive voice in games writing, which went up on Gamasutra. It was then unexpectedly championed by, of all people, Derek Smart, who appeared to be having a very cheerful day.

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